Entertainment
UXSSR helps companies better engage their users by embedding entertainment services including VR, AR, mobile games, social networks and metaverses into their services.
Our track record


We helped a UK-based streaming service generate revenue after studying the best way to monetize its services.
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We increased product development speed and decreased costs for an online gaming company by designing new internal processes for idea generation and testing hypotheses.
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We helped a streaming service generate revenue upon launch after conducting research on motivations to send donations for content and recommending an operating niche.
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We helped a mobile gaming company attract new users and investors by creating a new strategy including product-repositioning and marketing tactics.
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We helped an online store increase revenue and customer engagement by developing tools that enabled customers to share product-related video clips with friends and followers on social media such as TikTok.
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We helped a dating service increase its revenue by designing an ecosystem around its product that included helpful related services.
6

We increased user satisfaction and engagement for a new dating app by designing conversation and gift-giving prompts for users.

7

We improved customer satisfaction for a company selling science experiment kits for children by redesigning their UX based on child and parental needs and experiences.
8

We increased sales and improved brand recognition for a shoe brand by designing its omnichannel experience including the transition between its meta-universe and offline services.
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We identified the most attention-grabbing moments of videos for a MMORPG by analyzing game trailers with eye-tracking software.
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We helped a recording studio develop a strategy to increase online sales and improve brand recognition by designing its concert-goer experience in VR.
11


We helped a dating service develop a strategy to attract a new audience by conducting a study into dating among people aged 60+.
12


We increased game purchases and profits for a shooter game after conducting interviews and tracking conversion rates from A/B tests on different webpage designs.
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We increased the number of new players and player retention for a computer game by redesigning its controls according to user needs and the UX learning curve.
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